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 Guides for aran

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hahaha123
hahaha123
Corporal
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Guides for aran Vide
PostSubject: Guides for aran   Guides for aran I_icon_minitimeFri Apr 09, 2010 11:38 am

Level 10: Double Swing 1 (+1)
Level 11: Double Swing 4 (+3)
Level 12: Double Swing 7 (+3)
Level 13: Double Swing 10 (+3)
Level 14: Combo Ability 3 (+3)
Level 15: Combo Ability 6 (+3)
Level 16: Combo Ability 9 (+3)
Level 17: Combo Ability 10 (+1) / Combat Step 2 (+2)
Level 18: Combat Step 3 (+1) / Double Swing 12 (+2)
Level 19: Double Swing 15 (+3)
Level 20: Double Swing 18 (+3)
Level 21: Double Swing 20 (+2) / Combat Step 4 (+1)
Level 22: Combat Step 5 (+1) / Polearm Booster 2 (+2)
Level 23: Polearm Booster 5 (+3)
Level 24: Polearm Booster 8 (+3)
Level 25: Polearm Booster 11 (+3)
Level 26: Combat Step 8 (+3)
Level 27: Combat Step 11 (+3)
Level 28: Combat Step 14 (+3)
Level 29: Combat Step 15 (+1) / Polearm Booster 13 (+2)
Level 30: Polearm Booster 16 (+3)
At level 30 you will have
Level 20 Double Swing (max)
Level 10 Combo Ability (max)
Level 15 Combat Step (max)
Level 16 Polearm Booster (16)



Once you completed your second job advancement, you will not have all the skills available since there are special quests that will give you the necessary skills.
Level 30: Triple Swing 1 (+1)
Level 31: Triple Swing 3 (+2) / Polearm Mastery 1 (+1) (Quest)
Level 32: Polearm Mastery 4 (+3)
Level 33: Polearm Mastery 7 (+3)
Level 34: Polearm Mastery 10 (+3)
Level 35: Polearm Mastery 13 (+3)
Level 36: Polearm Mastery 16 (+3)
Level 37: Polearm Mastery 19 (+3)
Level 38: Triple Swing 6 (+3)
Level 39: Triple Swing 7 (+1) / Save SP (+2)
Level 40: Save SP (+3)
Level 41: Save SP (+3)
Level 42: Save SP (+3)
Level 43: Save SP (+3)
Level 44: Save SP (+3)
Level 45: Combo Smash 20 (+20)(Quest)
Level 46: Triple Swing 10 (+3)
Level 47: Triple Swing 13 (+3)
Level 48: Triple Swing 16 (+3)
Level 49: Triple Swing 19 (+3)
Level 50: Triple Swing 20 (+1) / Body Pressure/Combo Drain 2
Level 51: Body Pressure/Combo Drain 5 (+3)
Level 52: Body Pressure/Combo Drain 8 (+2)
Level 53: Body Pressure/Combo Drain 11 (+3)
Level 54: Body Pressure/Combo Drain 14 (+3)
Level 55: Body Pressure/Combo Drain 17 (+3)
Level 56: Body Pressure 20 (+3)
Level 57: Combo Drain/Body Pressure 3 (+3)
Level 58: Combo Drain/Body Pressure 6 (+3)
Level 59: Combo Drain/Body Pressure 9 (+1) /
Level 60: Combo Drain/Body Pressure 12 (+3)
Level 61: Combo Drain/Body Pressure 15 (+3)
Level 62: Combo Drain/Body Pressure 18 (+3)
Level 63: Combo Drain 20/Body Pressure (+2) / Final Charge 1 (+1) (Quest lvl 54)
Level 64: Final Charge 4 (+3)
Level 65: Final Charge 7 (+3)
Level 66: Final Charge 10 (+3)
Level 67: Final Charge 13 (+3)
Level 68: Final Charge 16 (+3)
Level 69: Final Charge 19 (+3)
Level 70: Final Charge 21 (+2) / Polearm Mastery 20 (+1)
A second, less recommended guide is as follows:

Level 30: Triple Swing 1 (+1)
Level 31: Triple Swing 3 (+2) / Polearm Mastery 1 (+1)
Level 32: Polearm Mastery 4 (+3)
Level 33: Polearm Mastery 7 (+3)
Level 34: Polearm Mastery 10 (+3)
Level 35: Polearm Mastery 13 (+3)
Level 36: Polearm Mastery 16 (+3)
Level 37: Polearm Mastery 19 (+3)
Level 38: Polearm Mastery 20 (+1) / Triple Swing 5 (+2)
Level 39: Triple Swing 8 (+3)
Level 40: Triple Swing 11 (+3)
Level 41: Triple Swing 14 (+3)
Level 42: Triple Swing 17 (+3)
Level 43: Triple Swing 20 (+3)
Level 44: Combo Drain/Body Pressure 3 (+3)
Level 45: Combo Drain/Body Pressure 6 (+3)
Level 46: Combo Drain/Body Pressure 9 (+3)
Level 47: Combo Drain/Body Pressure 12 (+3)
Level 48: Combo Drain/Body Pressure 15 (+3)
Level 49: Combo Drain/Body Pressure 18 (+3)
Level 50: Combo Drain/Body Pressure 20 (+2) / Combo Smash 1 (+1)
Level 51: Combo Smash 4 (+3)
Level 52: Combo Smash 7 (+3)
Level 53: Combo Smash 10 (+3)
Level 54: Combo Smash 13 (+3)
Level 55: Combo Smash 16 (+3)
Level 56: Combo Smash 19 (+3)
Level 57: Combo Smash 20 (+1) / Final Charge 2 (+2)
Level 58: Final Charge 5 (+3)
Level 59: Final Charge 8 (+3)
Level 60: Final Charge 11 (+3)
Level 61: Final Charge 14 (+3)
Level 62: Final Charge 17 (+3)
Level 63: Final Charge 20 (+3)
Level 64: Final Charge 21 (+1) / Body Pressure/Combo Drain 2 (+2)
Level 65: Body Pressure/Combo Drain 5 (+3)
Level 66: Body Pressure/Combo Drain 8 (+3)
Level 67: Body Pressure/Combo Drain 11 (+3)
Level 68: Body Pressure/Combo Drain 14 (+3)
Level 69: Body Pressure/Combo Drain 17 (+3)
Level 70: Body Pressure/Combo Drain20 (+3)



By level 70, you should have
Level 20 Polearm Mastery (max)
Level 20 Triple Swing (max)
Level 21 Final Charge
Level 20 Combo Drain (max)
Level 20 Combo Smash (max)
Level 20 Body Pressure (max)



When you advance to your third job at level 71, there is only one skill missing that can be acquired by completing a quest: Full Swing. Just like any other third job classes, the Arans have a plethora of almost godly attacking and buffing skills at their disposal. Many builds as such can come out of this power buffet. (Go to Erev to obtain Full Swing from Nineheart.)
The Core build
Level 70: Full Swing (+1)
Level 71: Full Swing (+1)/Smart Knockback (+2)
Level 72-77: Smart Knockback (+20)
Level 78-83: Full Swing (+20)
Level 84-90: Combo Critical(+20) Save 1 SP
The reason for this core build is that with Smart Knockback maxed early, only 10% on the KB damage is necessary to knockback a monster (does not apply to bosses). Next on the list, Full Swing is maxed next to provide great damage. Then Combo critical is maxed to give the godly chance of 60% for all attacks to hit critical damage. Now from here on there are two different builds: the Snow Charge build (for slowing monsters down) and the Final Toss build (for large damage numbers).
The Snow Charge early build Level 91-97: Snow Charge (+20)
ThLevel 98-102: Combo Fenrir (+15)
Level 103-112: Final Toss (+30)
Level 113-117: Combo Fenrir (+15)
Level 118-120: 10 Free SP.
reasoning behind this build is that the primary addition to Snow Charge slows down monsters and prevents them from doing touch damage. Combined with Smart Knockback, you'll be doing very stable KB damage. With 15 SP into Combo Fenrir, you can do 1,300% damage to monsters as a finisher. Final Toss is maxed next to provide some extra damage on top of Triple Swing. Then Combo Fenrir is maxed to give the full 1,600% damage and you are left with 10 free SP. The Final Toss build
Level 91-100: Final Toss (+30)
Level 101-105: Combo Fenrir (+15)
Level 106-109: Snow Charge (+12)
Level 110-114: Combo Fenrir (+15)
Level 116-120: 10 Free SP



At level 120, the Aran class doesn't just get more powerful, they even get an Area of Effect attack that can one-hit KO monsters with a chance. Aran fourth job skills are obtained in the usual way, through the completion of quests and the usage of mastery books. This not only means that your skills may not be obtainable, but you might not be able to follow conventional builds. There are a multitude of builds that can be used.

The "Practical" build
Level 120: +2 Overswing (2) +1 Final Blow (1)
Level 121: +3 Overswing (5)
Level 122: +3 Overswing (Cool
Level 123: +3 Overswing (11)
Level 124: +3 Overswing (14)
Level 125: +3 Overswing (17)
Level 126: +3 Overswing (20)
Level 127: +3 Overswing (23)
Level 128: +3 Overswing (26)
Level 129: +3 Overswing (29)
Level 130: +1 Overswing (30)[MAX] +2 High Mastery (2)
Level 131: +3 High Mastery (5)
Level 132: +3 High Mastery (Cool
Level 133: +3 High Mastery (11)
Level 134: +3 High Mastery (14)
Level 135: +3 High Mastery (17)
Level 136: +3 High Mastery (20)
Level 137: +3 High Mastery (23)
Level 138: +3 High Mastery (26)
Level 139: +3 Freeze Standing (3)
Level 140: +3 Freeze Standing (6)
Level 141: +3 Freeze Standing (9)
Level 142: +3 Freeze Standing (12)
Level 143: +3 Freeze Standing (15)
Level 144: +3 Freeze Standing (18)
Level 145: +3 Freeze Standing (21)
Level 146: +3 Freeze Standing (24)
Level 147: +3 Freeze Standing (27)
Level 148: +3 Freeze Standing (30)[MAX]
Level 149: +3 Combo Barrier (3)
Level 150: +3 Combo Barrier (6)
Level 151: +3 Combo Barrier (9)
Level 152: +3 Combo Barrier (12)
Level 153: +3 Combo Barrier (15)
Level 154: +3 Combo Barrier (18)
Level 155: +3 Combo Barrier (21)
Level 156: +3 Combo Barrier (24)
Level 157: +3 Combo Barrier (27)
Level 158: +3 Combo Barrier (30)[MAX]
Level 159: +3 Final Blow (4)
Level 160: +3 Final Blow (7)
Level 161: +3 Final Blow (10)
Level 162: +3 Final Blow (13)
Level 163: +3 Final Blow (17)
Level 164: +3 Final Blow (20)
Level 165: +3 Final Blow (23)
Level 166: +3 Final Blow (26)
Level 167: +3 Final Blow (29)
Level 168: +1 Final Blow (30)[MAX] +2 Maple Warrior (2)
Level 169: +3 Maple Warrior (5)
Level 170: +3 Maple Warrior (Cool
Level 171: +3 Maple Warrior (11)
Level 172: +3 Maple Warrior (14)
Level 173: +3 Maple Warrior (17)
Level 174: +3 Maple Warrior (20)
Level 175: +3 Maple Warrior (23)
Level 176: +3 Maple Warrior (26)
Level 177: +3 Maple Warrior (29)
Level 178: +3 Combo Tempest (3)
Level 179: +3 Combo Tempest (6)
Level 180: +3 Combo Tempest (9)
Level 181: +3 Combo Tempest (12)
Level 182: +3 Combo Tempest (15)
Level 183: +3 Combo Tempest (18)
Level 184: +3 Combo Tempest (21)
Level 185: +3 Combo Tempest (24)
Level 186: +3 Combo Tempest (27)
Level 187: +3 Combo Tempest (30)[MAX]
Level 188: +3 High Mastery (29)
Level 189: +1 High Mastery (30)[MAX] +2 High Defense (2)
Level 190: +3 High Defense (5)
Level 191: +3 High Defense (Cool
Level 192: +3 High Defense (11)
Level 193: +3 High Defense (14)
Level 194: +3 High Defense (17)
Level 195: +3 High Defense (20)
Level 196: +3 High Defense (23)
Level 197: +3 High Defense (26)
Level 198: +3 High Defense (29)
Level 199: +1 High Defense (30)[MAX] +2 Hero's Will (2)
Level 200: +3 Hero's Will (3)[MAX]
Results
Overswing: MAX
Final Blow: MAX
High Mastery: 26/30
Combo Tempest: MAX
Combo Barrier: MAX
Freeze Standing: MAX
Maple Warrior: 29/30
High Defence: MAX
Hero’s Will: MAX





Finally finish making this Very Happy
Credits:i dont know who
Posting:Me


Last edited by hahaha123 on Sat Apr 10, 2010 12:58 am; edited 1 time in total
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UnknownB®yan™
Master Sergent
Master Sergent

Posts : 69

Guides for aran Vide
PostSubject: Re: Guides for aran   Guides for aran I_icon_minitimeFri Apr 09, 2010 8:27 pm

No credits ? i believe this is not urs . give credits if its not urs or it will be locked
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ALex
ALex
Sergent 1st Class
Sergent 1st Class

Posts : 50

Guides for aran Vide
PostSubject: Re: Guides for aran   Guides for aran I_icon_minitimeTue Apr 13, 2010 2:43 am

/moved
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UnknownB®yan™
Master Sergent
Master Sergent

Posts : 69

Guides for aran Vide
PostSubject: Re: Guides for aran   Guides for aran I_icon_minitimeTue Apr 13, 2010 6:02 am

MAKE SENSE PLEASE ..... IT SHOULD BE IN MAPLE DISCUSSION .... IT'S ABOUT MAPLE....
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ALex
ALex
Sergent 1st Class
Sergent 1st Class

Posts : 50

Guides for aran Vide
PostSubject: Re: Guides for aran   Guides for aran I_icon_minitimeFri May 21, 2010 9:18 pm

UnknownB®yan™ wrote:
MAKE SENSE PLEASE ..... IT SHOULD BE IN MAPLE DISCUSSION .... IT'S ABOUT MAPLE....

You should make sense too? What i mean by that is speak english in sentences!
Also, use your punc and grammar well.
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[Admin]ζЄŊǾ
[Admin]ζЄŊǾ
Webmaster/Administrators
Webmaster/Administrators

Posts : 213

Guides for aran Vide
PostSubject: Re: Guides for aran   Guides for aran I_icon_minitimeFri May 21, 2010 9:20 pm

ALex Final Warning You DO NOT CORRECT A STAFF IF U DO I WILL SUSPEND YOU
And Don't ACT like one ur no longer a staff ur inactive for 1 month and that will be enough to demote u
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Guides for aran Vide
PostSubject: Re: Guides for aran   Guides for aran I_icon_minitime

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